Matchday Marksman is a useful example of why the highest-rated Evolution candidate is not always the best choice. It offers up to +6 OVR, along with major shooting and passing boosts. At first glance, Endrick looks like the obvious pick.
Here is the part that does not make the thumbnails: Endrick already carries five PlayStyles. Matchday Marksman only hands out its three new traits—Gamechanger, Low Driven Shot, and Finesse Shot—to cards holding fewer than three total. Endrick is two past that line. He gets none of them. You get the stats and the 83 OVR. The “Marksman” traits never arrive.
That does not kill Endrick as a card. But it changes the question from “who is the best player?” to “which player actually improves your squad?” Those are not the same answer.

The Three-PlayStyle Cap, in One Paragraph
Do not confuse the seven-PlayStyle entry limit with the separate three-PlayStyle upgrade cap. Seven gets you in the door. Three decides what you leave with. Zero base PlayStyles → all three new traits. One → two. Two → one. Three or more → nothing. Endrick enters at five. Talbi enters at zero. Amad enters at one. The number alone does not pick your winner. The role you need does.
Endrick: Rotation Striker, Not Your Main Finisher
Endrick after Marksman sits at 83 OVR with 87 PAC, 82 SHO, 78 PAS, and 85 DRI. His body type and LaLiga links are still genuinely useful. But the 2-star weak foot changes what he can be.
At ST, his 2-star weak foot often means working the ball onto his left foot before shooting. In a Weekend League box scramble, that extra touch is the difference between a goal and a block. At RAM, the weak foot matters less because you cut inside onto his strong side anyway—but then you have an 83-rated creator with no Finesse Shot and no Low Driven. You use the Evolution slot but miss the main PlayStyle payoff.
Endrick fits if: you need a rotation striker who can carry the ball into dangerous areas, you value his LaLiga links, and you already have a clinical finisher beside him. He does not fix a weak right side. He is depth, not a solution.

Talbi: The Complete Right-Side Upgrade
Chemsdine Talbi enters at 77 OVR with 88 pace, a 4-star weak foot, and zero PlayStyles. He leaves with all three new traits: Finesse Shot for curling finishes, Low Driven Shot for quick ground strikes, and Gamechanger for more accurate Fancy and Trivela attempts. His base shooting (72) is lower than Endrick’s. That is the trade: you give up Endrick’s stronger physical profile and LaLiga chemistry for a four-star weak foot and three functional shooting traits on a Premier League card.
Talbi fits if: you want a right-sided attacker who can cut inside, threaten both sides of the goal, and finish with more than one shooting option. He is the cleanest “full package” pick in the pool.

Amad: The Creative RAM Who Does Not Need to Finish
Amad enters with Quick Step and leaves with Gamechanger + Low Driven. No Finesse Shot. That sounds like a downgrade from Talbi, but Amad is a different kind of RAM: less of a pure finisher, more of a space creator who can shift and shoot without a perfect angle. His 4-star weak foot and agile body type make him useful in buildup, not just in the box.
Amad fits if: your right side already has a dedicated goal threat and you need link-up play and dribbling. He won’t give you the full Marksman package. He will give you a more fluid attacking shape.

Your Squad Decides, Not the OVR
Do not pick the highest-rated card. Pick the card whose missing pieces your squad can already cover.
| Endrick | Talbi | Amad | |
|---|---|---|---|
| New PlayStyles | 0 | 3 | 2 |
| Weak foot | 2★ | 4★ | 4★ |
| Best role | Rotation ST | Inside forward | Creative RAM |
| Pick if | You need ST depth | You need a full right-side upgrade | You need a creator, not a finisher |
Endrick is the shiny pick. He is not the automatic pick. Check the PlayStyle count before committing to an Evolution with PlayStyle upgrades, then check what your squad is actually missing. That second check is the one that matters.

