FC 27 Witching Hour Evolution, Free Hex Shot CM Upgrade

Gameplay Guides
The FC 27 Witching Hour Evolution is a free three level upgrade taking a CM or CAM at 80 or below to 81, then Hex Shot or Hex Pass at level three before November 11.

Witching Hour is a free Evolution, so the only cost is four matches. It takes a central midfielder or attacking midfielder at 80 OVR or lower and pushes the card to 81, then hands you a level three choice between Hex Shot and Hex Pass. Run it on a cheap eligible CM or CAM. The catch is the 81 cap. This is bench and SBC fodder, not a starter for your best XI, and about 59 percent of community voters rate the evo as a skip for that reason.

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FC 27 Witching Hour Evolution, What the Free Evo Does

EA dropped it in the October 25 content wave as part of Ultimate Scream week. Early drop reports pegged the run at about ten days, and the live in-game timer now shows a 4 November 2026 start cutoff and an 11 November 2026 finish, both at 18:00 UTC. The level three spell choice is a Pathway, one of the evo changes EA confirmed in the FC 27 FUT Deep Dive, where some evos replace a fixed upgrade line with a branch you pick. Here are the requirements pulled from the in-game screen.

RequirementValue
PositionCM or CAM, alternate positions count
Excluded positionST on any position of the card
Max OVR80
Max Pace85
Max Long Shots79
Max Standing Tackle78
Max PlayStyles7
PlayStyle Plus0
CostFree

Levels one and two are the same for every card. They add agility, reactions, dribbling, stamina, short passing, balance, ball control and composure, landing at 81 OVR with skill moves and weak foot both raised to four stars. Neither branch adds pace or defending, so the evo is built for midfielders who already defend or run, not for fixing a slow card.

FC 27 Witching Hour Evolution, Hex Shot vs Hex Pass

The level three branch is where you commit.

Hex Shot gives a weak foot star plus positioning, finishing, shot power and long shots, and it attaches the Gamechanger PlayStyle.

Hex Pass gives a skill move star plus vision, crossing, long passing and curve, and it attaches Incisive Pass.

Trackers flag Hex Shot as the pick for most cards because the extra weak foot star beats any single stat line, and Gamechanger suits an attacking midfielder arriving late in the box.

BranchHex ShotHex Pass
Bonus star+1 weak foot+1 skill moves
Stat gains+6 POS, FIN, SPA, LON+6 VIS, CRS, LPA, CUR
PlayStyleGamechangerIncisive Pass
Best forAttacking mids in the boxBuild up playmakers

If your card already sits at 80 finishing, Hex Shot's +6 finishing does nothing, so read the entry caps before you pick. A pure passer with low shooting gets more from Hex Shot's weak foot than from Hex Pass's crossing.

FC 27 Witching Hour Evolution, Best Eligible Cards

Alternate positions count, so a CDM or LM that carries CM or CAM as a second position is eligible, while any card with ST anywhere on it is out. Trackers flag these popular eligible names, all at 80 OVR or below with room to gain.

PlayerPosPACSHOPASDRIDEFPHY
ZelemCDM657981817781
Gabriel SaraCDM CAM797983816877
OtavioCDM CAM767481846975

Gabriel Sara is the standout of the three. His 79 pace clears the 85 cap with room, his passing already reads 83, and Hex Shot lifts a weak foot that holds him back in the final third. Otavio is the dribbler pick at 84 dribbling. None becomes a starter at 81, but all make tidy bench or SBC pieces.

FC 27 Witching Hour Evolution, Why the 81 Cap Matters

The cap is the whole debate.

An 81 OVR card will not hold a spot in a Season 2 starting eleven for long, and that is why most voters call it a skip. Use the Evolution Chain Preview, the EA feature that shows which further evos a finished card qualifies for before you commit, to see whether your 81 can chain into a bigger path later. A free 81 with four star skill moves and weak foot is easier to recycle into upgrade SBCs than a raw silver.

FC 27 Witching Hour Evolution, How to Finish Fast

You need four matches with the evo active and the chosen player used, and only the final level asks for two wins. Squad Battles on Semi-Pro or higher counts, and that is the fastest route.

Set difficulty to Semi-Pro, play the card at CAM or CM, and the four games take well under an hour. Start before 4 November and finish before 11 November, both at 18:00 UTC, and the free 81 is yours with no coin spend.

Witching Hour is free and quick, so run a cheap CM or CAM through Hex Shot for the weak foot and Gamechanger, then move on to bigger evos.

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