RTTK landed on November 6 and brought a full SBC board, but Challenge 1 is the smallest item on it and the easiest to ignore. It is a fodder trade, not an upgrade. You hand over a cheap squad and get a pack of six untradeable players back, with no special card promised. Build it from club leftovers and it is close to free, buy every card and it is break even at best.

FC 27 RTTK Challenge 1 SBC at a glance
The challenge is live in Ultimate Team. The coin figure is a market estimate, because EA does not price SBCs.
| Detail | Value |
|---|---|
| Reward | Small Electrum Players Pack, untradeable (3 gold, 3 silver) |
| Predicted cost | About 3,250 coins to solve on the market |
| Expires | Tuesday, November 10 at 18:00 GMT |
| Repeatable | No, one time only |
| Promo card inside | None guaranteed |
The chemistry puzzle, not a rating gate
This is a classic squad build, not a score based shortcut. You submit 11 players and the rules are about links and mix, not raw rating. Read every line before you buy, because one missed rule blocks the submit button.
- 11 players in the squad
- At least 4 from the same league
- At least 5 different nationalities
- No more than 6 different clubs
- At least 3 silver players
- Bronze quality minimum
- 14 chemistry points minimum
A working solution leans on cheap bronzes and silvers from one league to clear the chemistry, then fills the nationality and club spread with low rated commons. Start with four players from a single league you can link, then spread the remaining seven across nations and clubs to hit the five nationality and six club caps without snapping the chemistry line. Trackers land the full eleven between 2,900 and 3,250 coins depending on platform, so the build is cheap but fiddly. If your club already holds the right silvers, the spend drops toward zero.
What the Small Electrum Pack actually returns
The pack holds six untradeable players: three gold and three silver. That is the entire reward. There is no RTTK card inside and no promo pull, so do not read the RTTK name on the challenge as a special item guarantee, because there is none.
The value is pure fodder. A single 84 or higher gold from the pack flips the maths into profit, and even the silvers feed future score based upgrades. Treat it as a small club top up rather than a card chase, and the pack does its job. If you open it and pull nothing above 82, you simply broke even on the coin you put in.
FC 27 RTTK Challenge 1 SBC cost and deadline
The about 3,250 coin solve is the headline number, but the real cost is the club items you choose to spend. Expiry is tight: the challenge closes Tuesday November 10 at 18:00 GMT, the same slot as the Kett and Feller Showdowns, so it vanishes a day before the bigger RTTK SBCs on Friday the 13th.
That timing matters for your coin plan. The Calafiori build and the 81+ TOTW Upgrade both want your 84 to 86 golds before the weekend, and those coins earn more inside that wave than they do here. Challenge 1 only makes sense once the higher value SBCs are handled, not before.
FC 27 RTTK Challenge 1 SBC: do it or skip
Do it last, after the Showdowns and after you have fed the big SBCs. Pull your unassigned bronze and silver items first, because the pack is near free that way and one decent gold pays for itself. Skip it entirely if you are buying every card, since you are converting about 3,000 coins into six untradeable players at break even.
This is a club cleanup tool, not a must do. If your storage is full of low rated silvers doing nothing, run it tonight and bank the pack. If your club is thin and every coin counts, leave it and push those coins at Calafiori instead. Because Kett and Feller close at the same 18:00 GMT slot, finish those Showdown builds first if you want the women's cards, then mop up Challenge 1 with whatever silvers are left over.
Run Challenge 1 only after the Showdowns and the big SBCs, and only with club bronzes and silvers, because bought coins just break even on six untradeable players.

